Wine Weird

Tomb of Annihilation p. 141

Tamaño
Grande
Tipo
elemental
Alineamiento
neutral
CA
13
Puntos de golpe
58 (9d10+9)
Velocidad
walk 0 ft., swim 60 ft.
Resistencias
fire; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Sentidos
blindsight 30 ft.
Percepción pasiva
10
Idiomas
understands Aquan but doesn't speak
Desafío
3
Linaje
Weird
Entorno
underdark, urban
FUE
17
+3
DES
16
+3
CON
13
+1
INT
11
+0
SAB
10
+0
CAR
10
+0

Rasgos

Invisible in Water

The wine weird is invisible while fully immersed in water.

Water Bound

The wine weird dies if it leaves the water to which it is bound or if that water is destroyed.

Acciones

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the wine weird. Until this grapple ends, the target is restrained, the wine weird tries to drown it, and the wine weird can't constrict another target.

Otros datos

description