Wine Weird
Tomb of Annihilation p. 141
- Tamaño
- Grande
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 13
- Puntos de golpe
- 58 (9d10+9)
- Velocidad
- walk 0 ft., swim 60 ft.
- Resistencias
- fire; bludgeoning, piercing, slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
- Sentidos
- blindsight 30 ft.
- Percepción pasiva
- 10
- Idiomas
- understands Aquan but doesn't speak
- Desafío
- 3
- Linaje
- Weird
- Entorno
- underdark, urban
FUE
17
+3
DES
16
+3
CON
13
+1
INT
11
+0
SAB
10
+0
CAR
10
+0
Rasgos
Invisible in Water
The wine weird is invisible while fully immersed in water.
Water Bound
The wine weird dies if it leaves the water to which it is bound or if that water is destroyed.
Acciones
Constrict
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the wine weird. Until this grapple ends, the target is restrained, the wine weird tries to drown it, and the wine weird can't constrict another target.