Winged Thrull

Guildmasters' Guide to Ravnica p. 221

Tamaño
Pequeño
Tipo
construct
Alineamiento
sin alineamiento
CA
12
Puntos de golpe
31 (7d6+7)
Velocidad
walk 30 ft., fly 30 ft.
Salvaciones
Dex +4
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
understands Common but can't speak
Desafío
1/2
Linaje
Thrull
FUE
9
−1
DES
15
+2
CON
12
+1
INT
8
−1
SAB
9
−1
CAR
8
−1

Acciones

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Rock

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reacciones

Self-Sacrifice

When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.

Otros datos

description

Winged thrulls are at once the most intelligent of Orzhov thrulls (which isn't saying much), as well as the smallest, most unobtrusive, and most mobile. They act as messengers and spies for their Orzhov masters and tend to mimic the mannerisms and movements of the oligarchs they serve.

Thrulls: When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever tasks they perform, they wear faceplates forged from devalued coinage to conceal their ghastly features.

Construct Nature: A thrull doesn't require air, food, drink, or sleep.