Witchstalker

Monstrous Compendium Vol. 4 - Eldraine Creatures

Tamaño
Grande
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
13
Puntos de golpe
82 (11d10+22)
Velocidad
walk 60 ft.
Salvaciones
Str +7, Wis +4
Habilidades
Perception +7, Stealth +6
Sentidos
truesight 60 ft.
Percepción pasiva
17
Idiomas
understands Common but can't speak
Desafío
6
FUE
18
+4
DES
16
+3
CON
15
+2
INT
8
−1
SAB
12
+1
CAR
6
−2

Rasgos

Proficiency Bonus

+3

Magic Resistance

The witchstalker has advantage on saving throws against spells and other magical effects.

Smell Magic

The witchstalker can sense the presence and location of magic within 120 feet of itself. It also has advantage on attack rolls against creatures that have cast a spell since the end of the witchstalker's last turn.

Acciones

Multiattack

The witchstalker makes two Bite attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Mind-Wracking Howl (Recharge 5-6)

The witchstalker unleashes a terrible howl, and each creature within 30 feet of it that isn't a Monstrosity must make a DC 13 Wisdom saving throw. On a failed save, a creature takes 24 (7d6) psychic damage and has disadvantage on Constitution saving throws to maintain concentration on spells until the end of its next turn. On a successful save, a creature takes half as much damage only.

recharge

D5

Reacciones

Spell Stalk

Immediately after a creature within 120 feet of the witchstalker casts a spell, the witchstalker magically teleports to an unoccupied space within 5 feet of the creature and can make one Bite attack against the creature.

Otros datos

description

Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make for good hunting grounds. The greater the source of magic, the more witchstalkers are drawn to the area. To their dismay, witches have drawn as many as a dozen witchstalkers. Witchstalkers resemble monstrous wolves with enormous jaws and ridged spines. By feeding on spellcasters and other sources of magic, witchstalkers developed their own magical abilities, including a supernatural howl and the ability to teleport next to unsuspecting prey.