Wyvern Knight

Creature Codex (3pp) p. 385

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
legal malvado
CA
20 (plate armor, shield)
Puntos de golpe
102 (12d8+48)
Velocidad
walk 30 ft.
Salvaciones
Str +6, Con +7
Habilidades
Animal handling +4, Perception +4
Resistencias
poison
Inmunidades
poison
Percepción pasiva
14
Idiomas
Common, Draconic
Desafío
5
Entorno
mountain
FUE
16
+3
DES
10
+0
CON
18
+4
INT
10
+0
SAB
12
+1
CAR
15
+2

Rasgos

Brave

The wyvern knight has advantage on saving throws against being frightened.

Ring of Feather Falling

When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.

Acciones

Multiattack

The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.

Lance

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage.

The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Reacciones

Protection

When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.

Otros datos

description