Yagra Stonefist

Waterdeep: Dragon Heist p. 20

Tamaño
Mediano
Tipo
humanoid (half-orc)
Alineamiento
neutral
CA
11 (leather armor)
Puntos de golpe
32 (5d8+10)
Velocidad
walk 30 ft.
Habilidades
Intimidation +2
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common, Orc
Desafío
1/2
FUE
15
+2
DES
11
+0
CON
14
+2
INT
10
+0
SAB
10
+0
CAR
11
+0

Rasgos

Relentless Endurance

When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).

Pack Tactics

Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.

Savage Attacks

When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Acciones

Multiattack

Yagra makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Otros datos

description

Yagra is a Black Network mercenary who gets paid to protect a Zhent negotiator named Davil Starsong (see appendix B for more information on him). Yagra finds the job boring and likes to pass the time by challenging adventurers to arm wrestle. (Resolve such contests using contested Strength checks.) If the characters express their opposition to the Xanathar Guild, Yagra might urge them to speak to Davil about joining forces with the Zhentarim to destroy the beholder crime lord.