Ymdrin Khaesir
Grim Hollow: Campaign Guide p. 246 (Third Party),
- Tamaño
- Mediano
- Tipo
- humanoid (dark elf)
- Alineamiento
- cualquier alineamiento
- CA
- 12 (15 with mage armor)
- Puntos de golpe
- 40 (9d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Int +6, Wis +4
- Habilidades
- Arcana +6, History +6
- Percepción pasiva
- 11
- Idiomas
- any four languages
- Desafío
- 6
- Linaje
- Mage
Rasgos
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slots): cone of cold
Acciones
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Familiars
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Conjuros
fire bolt, light, mage hand, prestidigitation, detect magic, mage armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold
Espacios de conjuro
0,4,3,3,3,1
Otros datos
description
Ymdrin Khaesir, an ambitious dark elf sorcerer who has recently (and secretly) settled in the area. He intends to take control of the local Spirit of Nature by invoking a curse on Ser Hugues' soul, awakening the Blood Knight. Indeed, the Spirit is weakened by the unfulfilled oath between it and Ser Hugues so many years ago, and it is only a matter of time before its power is depleted enough for Ymdrin to assume control through the Ritual of Dark Mist.
Mage: Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.