Young Sea Serpent

Fizban's Treasury of Dragons p. 219

Tamaño
Enorme
Tipo
dragon
Alineamiento
typically neutral
CA
16 (natural armor)
Puntos de golpe
123 (13d12+39)
Velocidad
walk 10 ft., swim 40 ft.
Salvaciones
Str +7, Con +6
Habilidades
Perception +4, Stealth +4
Inmunidades
cold
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Common, Draconic
Desafío
8
Linaje
Sea Serpent
FUE
19
+4
DES
12
+1
CON
17
+3
INT
11
+0
SAB
13
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Siege Monster

The sea serpent deals double damage to objects and structures.

Acciones

Multiattack

The sea serpent makes one Bite attack and one Constrict or Tail attack.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.

Constrict

Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the sea serpent can't constrict another target.

Tail

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Rime Breath (Recharge 5-6)

The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

recharge

D5

Otros datos

description