Yuan-ti Anathema

Volo's Guide to Monsters p. 202

Tamaño
Enorme
Tipo
monstrosity (shapechanger, yuan-ti)
Alineamiento
neutral malvado
CA
16 (natural armor)
Puntos de golpe
189 (18d12+72)
Velocidad
walk 40 ft., climb 30 ft., swim 30 ft.
Habilidades
Perception +7, Stealth +5
Resistencias
acid, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
17
Idiomas
Abyssal, Common, Draconic
Desafío
12
Linaje
Yuan-ti
Entorno
underdark, forest, desert
FUE
23
+6
DES
13
+1
CON
19
+4
INT
19
+4
SAB
17
+3
CAR
20
+5

Rasgos

Magic Resistance

The anathema has advantage on saving throws against spells and other magical effects.

Ophidiophobia Aura

Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.

Shapechanger

The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Six Heads

The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded. charmed, deafened, frightened, stunned, or knocked unconscious.

Innate Spellcasting (Anathema Form Only)

The anathema's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

  • At will: animal friendship (snakes only)
  • 1/day: divine word
  • 3/day each: darkness, entangle, fear, haste, suggestion, polymorph

Acciones

Multiattack (Anathema Form Only)

The anathema makes two claw attacks, one constrict attack, and one Flurry of Bites attack.

Claw (Anathema Form Only)

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Constrict

Melee Weapon Attack: +10 to hit, reach 15 ft., one Large or smaller creature. 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16).

Until this grapple ends, the target is restrained and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can't constrict another target.

Flurry of Bites

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.

Variant: Acid Slime

As a bonus action, the yuan-ti can coat its body in a slimy acid that lasts for 1 minute. A creature that touches the yuan-ti, hits it with a melee attack while within 5 feet of it, or is hit by its constrict attack takes 5 (1d10) acid damage.

Variant: Chameleon Skin

The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.

Variant: Shed Skin (1/Day)

The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

recharge

1/DAY

Conjuros

animal friendship, divine word, darkness, entangle, fear, haste, suggestion, polymorph

Otros datos

description

Yuan-ti malisons who become priestly devotees of a particular god-be it Sseth, Dendar the Night Serpent, or Merrshaulk-often rise through the ranks to become spiritual leaders among the serpent folk. These priests perform sacrificial rites to appease their vile gods.

Yuan-ti Anathema. A yuan-ti abomination's quest for godhood might lead it to perform a ritual that, if successful, transforms it into an even greater form: a yuan-ti anathema. This ritual demands the sacrifice of hundreds of snakes and requires the abomination to bathe in the blood of its enemies. The transformation is quick yet painful.

Not all yuan-ti are eager to see one of their own become an anathema, since anathemas brutally subjugate their lessers for their own evil ends.

Not Quite Divine: An anathema considers itself a demigod on the path to greater divinity. It demands obeisance from weaker yuan-ti and uses every resource at its disposal to launch small-scale wars against its neighbors. Each conquest brings new slaves and sacrifices, as well as glory and riches, that the anathema thinks it needs to achieve true divinity.

An anathema's most loyal yuan-ti followers see it as the pinnacle of the serpentine form, an unbelievable improvement on the nearly perfect abomination. Its devoted human followers think of it as "divine flesh in a mortal body," and cultists serving an anathema tend to be more bloodthirsty and self-sacrificing in its presence.

Immortal: Anathemas don't age, allowing them to pursue their goals until the end of days. Truly powerful ones can grow to rule multiple yuan-ti cities and bring entire regions, including humanoid realms, under yuan-ti control.