Zalthar Shadowdusk
Waterdeep: Dungeon of the Mad Mage p. 286
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 20 (plate armor, shield)
- Puntos de golpe
- 180 (19d8+95)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +6, Wis +9, Cha +10
- Inmunidades
- necrotic, poison
- Inmunidad a estados
- exhaustion, frightened, poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 13
- Idiomas
- Abyssal, Common
- Desafío
- 17
Rasgos
Special Equipment
Zalthar wields a nine lives stealer longsword with 5 charges remaining.
Magic Resistance
Zalthar has advantage on saving throws against spells and other magical effects.
Marshal Undead
Unless Zalthar is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting
Zalthar is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
- 1st level (4 slots): command, compelled duel, searing smite
- 2nd level (3 slots): hold person, magic weapon
- 3rd level (3 slots): dispel magic, elemental weapon
- 4th level (3 slots): locate creature, staggering smite
- 5th level (2 slots): destructive wave (necrotic)
Acciones
Multiattack
Zalthar makes three longsword attacks.
Nine Lives Stealer Longsword
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Hellfire Orb (1/Day)
Zalthar hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
recharge
1/DAY
Reacciones
Parry
Zalthar adds 6 to its AC against one melee attack that would hit it. To do so, Zalthar must see the attacker and be wielding a melee weapon.
Conjuros
command, compelled duel, searing smite, hold person, magic weapon, dispel magic, elemental weapon, locate creature, staggering smite, destructive wave
Espacios de conjuro
0,4,3,3,3,2