Zargash
The Wild Beyond the Witchlight p. 223
- Tamaño
- Mediano
- Tipo
- humanoid (cleric, human)
- Alineamiento
- caótico malvado
- CA
- 13 (chain shirt)
- Puntos de golpe
- 45 (7d8+14)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +5, Cha +4
- Habilidades
- Deception +6, Insight +5
- Percepción pasiva
- 13
- Idiomas
- Common
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Cling to Life (Recharges after a Long Rest)
The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
recharge
LONG
Special Equipment
Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Acciones
Warhammer
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.
Deathly Ray
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.
Spellcasting
Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At will: light, thaumaturgy
- 1/day each: command, gaseous form, hold person, silence, speak with dead
Animate Corpse (1/Day) (Bonus Action)
Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.
recharge
1/DAY
Conjuros
light, thaumaturgy, command, gaseous form, hold person, silence, speak with dead