Zegdar

Princes of the Apocalypse p. 120

Tamaño
Grande
Tipo
monstrosity
Alineamiento
caótico malvado
CA
14 (natural armor)
Puntos de golpe
117 (9d10+27)
Velocidad
walk 40 ft.
Habilidades
Perception +7
Sentidos
darkvision 60 ft.
Percepción pasiva
17
Idiomas
Abyssal
Desafío
3
Entorno
underdark
FUE
18
+4
DES
11
+0
CON
16
+3
INT
6
−2
SAB
16
+3
CAR
9
−1

Rasgos

Charge

If Zegdar moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall

Zegdar can perfectly recall any path it has traveled.

Reckless

At the start of its turn, Zegdar can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Acciones

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Otros datos

description