Zombie Plague Spreader

Van Richten's Guide to Ravenloft p. 255

Tamaño
Mediano
Tipo
undead
CA
10
Puntos de golpe
78 (12d8+24)
Velocidad
walk 30 ft.
Resistencias
necrotic
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
7
Idiomas
understands the languages it knew in life but can't speak
Desafío
4
Linaje
Zombie
FUE
16
+3
DES
10
+0
CON
15
+2
INT
3
−4
SAB
5
−3
CAR
5
−3

Rasgos

Undead Fortitude

If damage reduces the plague spreader to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague spreader drops to 1 hit point instead.

Unusual Nature

The plague spreader doesn't require air, food, drink, or sleep.

Viral Aura

Any creature that starts its turn within 10 feet of the plague spreader must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned and can't regain hit points until the end of its next turn. On a successful save, the creature is immune to this plague spreader's Viral Aura for 24 hours.

Acciones

Multiattack

The plague spreader makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.

Virulent Miasma (1/Day)

The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.

recharge

1/DAY

Otros datos

description