Gallus, Bright
Humblewood Campaign Setting p. 14 (Third Party)
- Tamaño
- Mediano
- Velocidad
- 30
- Puntuaciones
- Wis +2, Cha +1
- Competencias
- Insight
Rasgos
The gallus commonly dwell in small, familial communities as opposed to the grand perches of the Wood. Of the birdfolk, they are the most likely to be found living among the humblefolk. Gallus have a deep respect for nature and a love of gardening unmatched by other birdfolk. They value their social bonds above all else, and are always ready to help their neighbors and promote the common good. They are polite but have little patience for deceit and rudeness.
As a bright gallus, you are a natural leader. Growing up in your close-knit community has taught you how to inspire others and rally folks to a common cause. This air of command follows you wherever you roam.
The gallus are a varied folk, resembling as many different varieties of wildfowl as there are trees in the Wood. Some are pheasant-like, others are grouse-like, while some resemble chickens or turkeys. There are dozens of variations of feathers, colors, and patterns even between gallus of the same subrace. The gallus are proud of their appearances but not to the point of vanity. Maintaining good grooming is akin to keeping a knife sharp and shows a level of respect for oneself.
Birdfolk are generally welcoming to other races, but the gallus are particularly well-known for their willingness to include virtually anyone in social or familial groups. In gallus culture, it is customary to always offer your seat at a table to guests. This is seen as the basis of a popular and hilarious children's story about a meal growing too cold to eat as the gallus continually give up their seats to late arrivals at a party.
Gallus are a social and communal folk. They tend to form close-knit communities wherever they roost, and their sense of pride for their community runs deep. When tragedy leaves children in their village orphaned, it is customary for gallus families to take them in. Gallus value honest work, such as farming and smithing, and share labor equally between all community members. There is nothing a gallus would not give to their neighbors in a time of need. While other birdfolk might look down on gallus for their common ways, the gallus have excellent interpersonal skills. They are insightful and empathetic, but not to the point of being socially exploitable. The gallus have an ear for the truth, and are often capable of rooting out lies and dishonesty.
Gallus characters are usually represented by land fowl of all kinds, ranging from those with small rounded bodies, suited to ground life, to those with longer proportions. Waterfowl, such as ducks or geese, could be used as visual inspiration for communities of gallus living by Humblewood's wetlands. Other fowl, such as peacocks, could also be used. While not closely-related to fowl, herons, storks, and bitterns could be a good reference for taller, marshland-dwelling communities of gallus. Gallus characters with ostentatious, colorful plumage are generally better suited to the bright gallus subrace, while those with modest, earth-toned feathers might be better suited to the huden gallus subrace.
Ability Score Increase
Your Wisdom score increases by 2.
Age
While ages fluctuate, gallus reach maturity around 18 and can live anywhere between 70 and 100 years.
Alignment
Most gallus are lawful good. They are a salt-of-the-earth sort of folk who believe in justice, the value of hard work, and the importance of respecting others.
Size
Gallus are the most varied of the birdfolk races, ranging from just under 4 feet to just over 5 feet tall, and showing many unique builds. The variety of shapes and sizes means they also encompass a variety of weights, but most average around 90 pounds. Your size is Medium.
To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 3d10 Height = 3 feet + 4 inches + your size modifier in inches Weight in pounds = 55 + (1d4 × your size modifier)
Glide
Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.
Wing Flap
As a bonus action, you can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, but not while gliding.
Communal
Whenever you make an Intelligence (History) check related to the history of your race, culture, or community, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Militia Training
You have proficiency in simple weapons
Of the People
You gain proficiency with the artisan tools of your choice: brewer's supplies, carpenter's tools, or smith's tools.
Inspiring
By spending an action and giving words of advice or encouragement, you can inspire an ally who is able to see and hear you. The ally can roll a d4 and add the number rolled to their next ability check, attack roll, or saving throw.
Understanding
You have proficiency in the Insight skill.
Languages
You can speak, read, and write Birdfolk. You can also understand Auran, though you cannot speak it naturally.
Birdfolk is a language of clicks, caws, and whistles. Though primarily oral, a system for writing Birdfolk in pictograms was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing different sounds. Birdfolk can be written quickly with a quill, or scratched easily with a claw, and has been widely adopted throughout the Wood.