Half-Elf, Mark of Detection

Player's Handbook (2014) p. 38,

Tamaño
Mediano
Velocidad
30
Puntuaciones
Wis +2
Linaje
Half-Elf
Resistencia a estados
charmed
Idiomas
Common, Elvish
Aptitud mágica
Intelligence

Rasgos

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Two dragonmarks appear among half-elf families: the Mark of Detection is found in House Medani and the Mark of Storm in House Lyrandar. Both houses were established families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar's diverse culture. The Khoravar ideal of build ing bridges supports the work of both houses. With the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.

Ability Score Increase

Your Wisdom score increases by 2. In addition, one other ability score of your choice increases by 1.

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment

Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d8 Height = 4 feet + 9 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Deductive Intuition

Whenever you make a Intelligence (Investigation) or a Wisdom (Insight) check, you can roll a d4 and add the number rolled to the total ability check.

Magical Detection

You can cast the Detect Magic and Detect Poison and Disease spells with this trait. Starting at 3rd level, you can also cast the See Invisibility spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you don't require material components for them.

Spells of the Mark

If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Detection Spells table are added to the spell list of your Spellcasting class.

Mark of Detection Spells:

Spell LevelSpell
1stDetect Magic, Detect Poison and Disease
2ndDetect Thoughts, Find Traps
3rdClairvoyance, Nondetection
4thArcane Eye,Divination
5thLegend Lore

Languages

You can speak, read, and write Common and Elvish.

Conjuros

Detect Magic, Detect Poison and Disease, Detect Thoughts, Find Traps, Clairvoyance, Nondetection, Arcane Eye, Divination, Legend Lore, See Invisibility

Otros datos

conditionImmune

asleep