Human, Mark of Finding
Player's Handbook (2014) p. 31,
- Tamaño
- Mediano
- Velocidad
- 30
- Puntuaciones
- Con +1, Wis +2
- Linaje
- Human
- Idiomas
- Common, Any 1 language
Rasgos
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
The Mark of Finding sharpens the senses, guiding the hunter to prey. Alone among the dragonmarks, the Mark of Finding is carried by two races: humans and halforcs. It first appeared in the Shadow Marches, where clan hunters used it to find their prey.
Five different dragonmarks appear among humans, reflecting their dominant status among the races of Khorvaire:
- The Mark of Making is found in House Cannith, which has used it to become one of the most powerful houses, creating an abundance of both magical and technological wonders.
- The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade caravans running across the continent.
- The Mark of Sentinel makes the bodyguards, mercenaries, and Sentinel Marshals of House Deneith widely respected across Khorvaire.
- The Mark of Handling appears in House Vada lis, which uses it to breed fine mounts and other creatures.
Humans also number among House Tharashk and manifest the Mark of Finding with their half-ore kin.
Ability Score Increase
Your Constitution score is increased by 1, and your Wisdom score is increased by 2.
Age
Humans reach adulthood in their late teens and live less than a century.
Alignment
Humans tend toward no particular alignment. The best and the worst are found among them.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d10 Height = 4 feet + 8 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Hunter's Intuition
Your mark sharpens your senses and helps you find your prey. Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a d4 and add the number rolled to the total ability check.
Finder's Magic
You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
Spells of the Mark
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.
Mark of Finding Spells:
| Spell Level | Spell |
| 1st | Faerie Fire, Longstrider |
| 2nd | Locate Animals or Plants, Locate Object |
| 3rd | Clairvoyance, Speak with Plants |
| 4th | Divination, Locate Creature |
| 5th | Commune with Nature |
Languages
You can speak, read, and write Common and Goblin.
Conjuros
Faerie Fire, Longstrider, Locate Animals or Plants, Locate Object, Clairvoyance, Speak with Plants, Divination, Locate Creature, Commune with Nature, Hunter's Mark