Ratatosk, Tradvakt (Tree Protector) (TP)

Book of Ebon Tides p. 35 (Third Party)

Velocidad
25
Puntuaciones
Dex +2, Str -2, Con +1
Linaje
Ratatosk

Rasgos

In recent decades, the squirrel-like beings called ratatosk have grown bored with simply safeguarding the World Tree and have decided to more actively battle corruption in the Shadow Realm. Being exuberant sentinels against all things evil—and having large personalities—ratatosks are often at odds with many of the Shadow Realm natives. Ratatosks are insatiable tricksters. Sharing gossip from across the planes, they delight in learning secrets and spreading those tidbits of information in mischievous ways. Resembling squirrels with sleek fur and small tusks, they form close matriarchal familial units called drays within larger communities called scurries. More adventurous ratatosks often act as planar guides and guardians, though it is not uncommon to find squirrel-folk offering their services as couriers, thieves, or even spies.

The tradvakt, also called ratatosk warlords, believe themselves to be the guardians and protectors of Yggdrasil and the branches of the World Tree. Larger than their ekorre cousins, the tradvakt train from a young age to master weapons and battle tactics. They act to maintain order in their communities and stamp out dangers that threaten those settlements. Tradvakt who become adventurers do so for a wide variety of reasons. Some seek a more proactive way to combat evil before it can threaten the World Tree. Others simply wish to prove their martial skills. No matter the reason, tradvakt will rise to any challenge and be victorious.

The ratatosk make no differentiation between male and female names. These names often tend to be short, but highly respected families occasionally add infixes like -ee- or -ekke- to create longer names. Ratatosks who dwell in other planes will sometimes take regional names.

Example Forenames: Chiringa, Daresh, Ekirp, Ekkitta, Kerasil, Najuta, Orrin, Skirekkeret, Tiptup, Turorri.

Example Surnames: Brightsong, Bristletooth, Flitpaw, Jumptwig, Silentleaf, Wisewhisker.

Ability Score Increase

Your Dexterity score increases by 2, but your Strength score decreases by 2.

Either your Intelligence or Charisma score increases by 1.

Age

Ratatosk reach adulthood at age 10 and, due to their celestial nature, live up to 180 years.

Alignment

Ever curious and delighting in unpredictability, ekorre ratatosks gravitate toward chaotic alignments as they view laws as vague suggestions at best. The tradvakt tend to be slightly more focused and lawful in their thinking. Both groups tend toward good, placing value on doing the right thing, though some individuals lean more toward their darker impulses.

Size

A typical tradvakt stands between 2 and 3 feet tall, weighing from 60 to 100 pounds. Some massive ratatosk warlords reach a towering 3-1/2 feet. Your size is Small.

Speed

Your base walking speed is 25 feet, and you have a climb speed of 10 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Grounded Celestial

You are descended from celestials, but you are strongly attuned to the mortal world. Though you are a humanoid, you are still susceptible to effects that target celestials.

Sharp Tusks

Your sharp tusks are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal 1 piercing damage plus 1d4 psychic damage.

Telepathic

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Blessing of Yggdrasil

You are attuned to the World Tree and can tap into its power. You know the message and vicious mockery cantrips. When you reach 5th level, you can cast the mirror image spell with this trait. Once you cast a non-cantrip spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Diminutive Weapons

You can wield weapons with the light or finesse properties normally. You have disadvantage on attack rolls with other weapons, unable to use them effectively due to your Tiny size, and they are treated as two-handed weapons. You can't use heavy weapons at all. A weapon specifically designed for ratatosks (or for other Tiny creatures at the GM's discretion) are treated normally.

War Chatter

Your constant chittering distracts your opponents. As a bonus action, a non-ratatosk creature within 30 feet that can hear you must succeed on a Charisma saving throw or have disadvantage on its attack rolls until the start of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution bonus. Once you use this trait, you can't use it again until you finish a short or long rest.

Languages

You can understand, read, and write Celestial and Common, but you speak via Telepathy.