Triton
Volo's Guide to Monsters p. 118,
- Tamaño
- Mediano
- Velocidad
- 30
- Puntuaciones
- Str +1, Cha +1, Con +1
- Resistencias
- cold
Rasgos
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds' oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean's surface. Tritons have webbed hands and feet, small fins on their calves, and coloration that favors blues and greens.
Ability Score Increase
Increase one ability score by 2 and increase a different score by 1, or increase three different scores by 1.
Creature Type
You are a Humanoid.
Age
Tritons reach maturity around age 15 and can live up to 200 years.
Alignment
Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.
Size
Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Amphibious
You can breathe air and water.
Control Air and Water
You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Emissary of the Sea
You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Guardians of the Depths
Adapted to the frigid ocean depths, you have resistance to cold damage.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.