Infusion: Radiant Weapon (Level 6)
Eberron: Rising from the Last War p. 62, Tasha's Cauldron of Everything p. 22
- Nivel
- 0
- Escuela
- Encantamiento
- Ritual
- No
- Tiempo de lanzamiento
- 1 action
- Alcance
- toque
- Componentes
- somático
- Clases
- Artificer Infusions [Legacy]
Descripción
Prerequisite: 6th level Artificer Item: A simple or martial weapon (requires attunement)
This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.
The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. The weapon regains 1d4 expended charges daily at dawn.