Melf's Minute Meteors
Xanathar's Guide to Everything p. 161,
- Nivel
- 3
- Escuela
- Evocación
- Ritual
- No
- Tiempo de lanzamiento
- 1 action
- Alcance
- personal
- Componentes
- verbal, somático, material (niter, sulfur, and pine tar formed into a bead)
- Duración
- concentración, hasta 10 minutos
- Clases
- Sorcerer, Wizard
Descripción
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.