Zephyr Strike

Xanathar's Guide to Everything p. 171

Nivel
1
Escuela
Transmutación
Ritual
NO
Tiempo de lanzamiento
1 bonus action
Alcance
personal
Componentes
verbal
Duración
concentración, hasta 1 minuto
Clases
Ranger (Alt. LaserLlama), Warlock (The Pale Rider - Conquest (HB)), Ranger

Descripción

You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.