Zephyr Strike

Xanathar's Guide to Everything p. 171

Level
1
School
Transmutation
Ritual
No
Casting Time
1 bonus action
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Classes
Ranger (Alt. LaserLlama), Warlock (The Pale Rider - Conquest (HB)), Ranger

Description

You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.