Outlander: Pioneer (Advanced) (TP)

Grim Hollow: Campaign Guide p. 100 (Third Party)

Proficiencies
Nature

Traits

Outlander

Outlanders are people who live their lives away from civilization. Some have chosen a life of isolation, while others have been exiled from society. Outlanders are renowned for hardiness and self-sufficiency, but distrusted by most civilized people.

  • Skill Proficiencies: Choose one from Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival.
  • Tool Proficiencies: Herbalism Kit Languages: Choose one standard.
  • Equipment: Common clothes, tinder box, several torches, waterskin, a hatchet, a herbalism kit, and 5 gp.

Pioneer

There is still land in Etharis where no humanoid has lived before, and Pioneers are the hardy folk who set out to tame that land for the first time. You've learned to hunt the forest game, cultivate crops of wild flora and collect water from natural streams where fish swim abundant. You have weathered punishing storms, migrations, and harsh winters. You and yours have adapted to the environment. Everything you own is built with your own two hands, and your aptitude in working with natural materials has provided you with shelter, tools, and clothing.

  • Skill Proficiency: Nature.
  • Additional Equipment: A shovel, a hammer and nails, a saw, spare leather, a needle and thread.

Handyman by Necessity

Upon spending an hour in the outdoors, and succeeding on a medium-DC Intelligence (Nature) check, find the necessary materials (provided there are any nearby) to mend any mundane item.

Rank 1 - Hermit

You have had to rely on your aptitude for working with natural resources to fend for yourself in the wilds of Etharis. You have a crude shelter and a basic knowledge of foraging wild flora, but you have yet to truly make your way on the frontier.

Holdings:

  • Knowledge of a rare animal or plant that, if domesticated, could be farmed for great gain.

Progression: Build a house, or similar building, and the beginnings of a farm.

Rank 2 - Secluded Cultivator

You have constructed a sturdy dwelling and started to make the land support you. While your fences are rudimentary and your tools crude, you have begun to produce more than you need to survive. Others may follow you, seeing the opportunity this land offers.

Holdings:

  • A small herd or a field of crops.
  • A small family or group of farmhands who help tend your homestead.

Progression: Gather a small community around your homestead

Rank 3 - Homestead Proprietor

You have established your own homestead, and maintain a year-round reserve of crops, salted meat and animal pelts to sustain you and your people through the winter months. People have gathered around you with specialized skills, such as carpenters, blacksmiths, and doctors. The beginning of a village has grown up around you.

Holdings:

  • Small self-sufficient, village-sized community that takes care of the daily requirements of your ranch or plantation.
  • A track/road that leads to the nearest town for traveling merchants to buy and sell wares.
  • A sizable plantation or ranch of your chosen commodity, bringing in a significant profit each harvest.

Progression: Acquire a rare or magical animal or plant to be farmed.

Rank 4 - Governor

Your steading is renowned for production of its unique commodity. You are held in high regard in the surrounding provinces, and known throughout the lands as a foremost producer of your chosen commodity. As the first and most influential settler in the area, it was natural to make your authority official. In your frontier town, you are the head of the local government, with all the powers and responsibilities that entails.

Holdings:

  • Your position as a local authority is your entry into the society of notable merchants, nobles, and royalty. Powerful people approach you to buy what you offer and deal with your town.
  • A caravansary that houses incoming and outgoing merchant caravans from across the land.
  • A large house for you and your family, suitable for receiving important visitors.
  • A small but disciplined militia to protect your homestead and its surroundings.
  • A political alliance with a neighboring state that supports your independence.

Profession Dice

Profession Dice are the in-game advantages provided to characters by their background profession. Characters can add their Profession Die to skill or ability checks according to any Talents they have selected. In addition, a character always adds their Profession Die when rolling for Profession Abilities. A character's Profession Die is determined by their rank, and shown in the table below:

Profession Die Table:

Profession RankProfession Dice
11d4
21d6
31d8
41d10

Talents

Talents are unique dispositions, experiences, or characteristics your character has picked up due to their time working in their profession. This is represented by allowing characters to add their Profession Die in unique situations that highlight the skills gained through their profession. A character may select a Talent from their corresponding Talent list when they select their profession, and select an additional Talent whenever they rank up within a profession.

Talent: Beast Whisperer

Whenever you make a Wisdom (Animal Handling) check to train or direct orders to a beast, you can add your Profession Die to the roll.

Talent: Biologist

Whenever you make an Intelligence (Nature) check to determine the properties of animals, you can add your Profession Die to the roll.

Talent: Born in the Saddle

Whenever you make a Wisdom (Animal Handling) check while riding an animal or interacting with your mount, you can add your Profession Die to the roll.

Talent: Botanist

Whenever you make an Intelligence (Nature) check to determine the properties of plants, you can add your Profession Die to the roll.

Talent: Calloused Hands

Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.

Talent: Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Talent: Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Talent: Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Talent: Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Talent: Gut Feeling

Whenever you make a Wisdom (Insight) check to detect if an Aristocrat or Criminal is lying, you can add your Profession Die to the roll.

Talent: Hard-Working

Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.

Talent: Local Historian

Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.

Talent: Navigator

Whenever you make a vehicle check, you can add your Profession Die to the roll.

Talent: Renowned

Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.

Talent: Translator

Whenever you make an Intelligence check to communicate with a creature who doesn't share a language with you, you can add your Profession Die to the result.

Talent: Camper

When you make a Wisdom (Survival) check to construct a temporary shelter, you may add your profession die to the roll.

Talent: Temperature Tolerance

When you make a Constitution saving throw to avoid exhaustion due to extreme temperatures, you may add your profession die to the roll.

Talent: Tree Springer

When you make a Dexterity (Acrobatics) check to ascend, descend, or travel between trees, you may add your profession die to the roll.

Other data

ancestry

Outlander