Automatic Pistol of Certain Death

Explorer's Guide to Wildemount p. 270 (Third Party),

Type
Ranged Weapon
Magic
Yes
Rarity
firearm, modern, rare
Weight
3
Damage
2d6
Damage Type
piercing
Range
50/150
Properties
cuerpo a cuerpo, munición, recarga

Description

Reload: 15 Ammunition: 4g (20) Ammo: modern bullet

When you damage a creature with an attack using this magic weapon, the target can't regain hit points until the start of your next turn.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Proficiency: martial, firearms Source: Explorer's Guide to Wildemount p. 270 (Third Party), Dungeon Master's Guide (2014) p. 268