Blackthorn Spear of the Moonless Hunter
The Griffon's Saddlebag: Book Two p. 45 (Third Party)
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- spear, rare (requires attunement)
- Weight
- 3
- Damage
- 1d6
- Two-Handed Damage
- 1d8
- Damage Type
- piercing
- Range
- 20/60
- Properties
- arrojadiza, versátil
Description
This spiny, black bone spear is a favorite among nocturnal hunting tribes. While attuned to the spear, you can always see the faint outline of it, even in total darkness. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This spear contains a fragment of the moonless hunter, an ancient spirit that can be channeled to assume some of its powers. While holding the spear, you can use a bonus action to call forth and assume the spirit of the moonless hunter. While assuming the spirit, your eyes become pure white, and you gain the following benefits:
- You ignore the effects of exhaustion.
- You can't sleep or be put to sleep by magical means, and you can't take or benefit from finishing a long rest.
- You have advantage on Dexterity (Stealth) checks.
- You can see normally in darkness, both magical and nonmagical, out to a range of 60 feet.
- You can use a bonus action to cause the spear to fly back to your empty hand or land at your feet (your choice), provided that the spear is within 60 feet of you.
- Your walking speed increases by 10 feet.
You can assume the spirit in this way for up to 8 hours. The effect ends early if you release the spirit as a bonus action or if you're farther than 60 feet away from the spear for more than 1 minute. The spirit returns to the spear when you are no longer assuming it, at which point you gain 1 level of exhaustion for every 2 hours you assumed the spirit (minimum 1 level). Exhaustion gained in this way can only be reduced by finishing a long rest.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Modifiers
weapon damage +2
weapon attacks +2