Bonze's Bokken, Wind Ripper Greatsword (Rare)

Heliana's Guide to Monster Hunting - Part One p. 443,

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
6
Damage
2d6
Damage Type
slashing
Properties
pesada, a dos manos, cuerpo a cuerpo

Description

Hermits of the Springwood, the bonze have as much in common with a druid's love of nature as with the discipline and ritual of the monk. They do not deign to shed the blood of other creatures and thus imbue their training swords, known as bokken, with the power to propel them out of harm's way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit. This magic weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of a sword's normal slashing or piercing damage.

Gale: As an action, you can cause a cube of air up to 15 feet on a side to blow with a strong wind until the end of your next turn, dispersing any gasses.

Wind Rip: With a swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action while holding this blade, you can make ranged spell attacks known as 'wind rips' with the bokken. Wind rips have a range of 30/60 ft., +7 to hit, deal 1d10 thunder damage on a hit, and can be heard up to 100 feet away. On a critical hit, a creature is deafened until the end of its next turn. You can make as many wind rips as you have attacks.

Liftoff: As a bonus action, you can expend 1 charge, causing a sustained gust to lift you. Until the end of your current turn, you gain a flying speed of 40 feet. If you are not in contact with the ground or otherwise held aloft at the end of your turn, you fall.

Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed: This weapon requires two hands when you attack with it.

Proficiency: martial, greatsword Source: Heliana's Guide to Monster Hunting - Part One p. 443, Player's Handbook (2014) p. 149