Bow of Four
Grim Hollow: Player's Guide p. 136 (Third Party),
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- longbow, very rare (requires attunement by a primordial)
- Weight
- 2
- Damage
- 1d8
- Damage Type
- piercing
- Range
- 150/600
- Properties
- munición, pesada, a dos manos, cuerpo a cuerpo
Description
This white wooden bow is set with four gemstones: a ruby, an emerald, a sapphire, and a diamond. When you hold this bow, you can summon a magical arrow composed of one of the four elements. Conjuring an arrow in this way does not require an action. Each time you summon an arrow, you must choose one of the four options below. If you do not fire the arrow within 1 minute of summoning it, it dissolves.
Arrow of Air. On a hit, the arrow of air deals 2d8 lightning damage.
Arrow of Earth. On a hit, the arrow of earth deals 2d8 magical bludgeoning damage.
Arrow of Fire. On a hit, the arrow of fire deals 2d8 fire damage.
Arrow of Water. On a hit, the arrow of water deals 2d8 cold damage.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed: This weapon requires two hands when you attack with it.
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Proficiency: martial, longbow Source: Grim Hollow: Player's Guide p. 136 (Third Party), Player's Handbook p. 149