Broodmother's Embrace (Rare)
Heliana's Guide to Monster Hunting - Part One p. 466
- Type
- Wondrous Item
- Magic
- Yes
- Rarity
- rare (requires attunement)
Description
This thick, rubbery overcoat sports several writhing tentacles that can biomantically fuse with their wearer, acting as gills, propulsion, and a formidable, concealed weapon. When in danger, the coat can encapsulate you in a protective chrysalis, nourishing you with stored regenerative mucous. While wearing the coat underwater, tentacles wrap around your throat, fusing with your vascular system and allowing you to breathe underwater. The tentacles also propel you, giving you a swimming speed of 40 feet.
Tentacle Lash: As an action, you can make a melee spell attack (+7 to hit) against a creature within 10 feet of you. On a hit, the creature takes 3d8 bludgeoning damage, and, if it is Medium or smaller, must make a DC 15 Strength saving throw or be knocked prone.
Chrysalis: You can use an action to cause the coat to expand and harden, encasing you in a regenerative, chitinous casing which grants you 20 temporary hit points. While encased, your speed is reduced to 0 feet, you can't take actions or reactions (except the action to emerge from the chrysalis), and you regain 2d6 hit points at the start of each of your turns. You can regain no more than 30 hit points in this way while encased. These effects end when the temporary hit points are lost, after 1 minute, or when you decide to emerge from the chrysalis as an action, whichever comes first. After you activate this property, you can't do so again until the next dawn.