Candlemaker's Club of the Sun and Moon

Obojima: Tales from the Tall Grass p. 173 (Third Party),

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
10
Damage
2d6
Damage Type
bludgeoning
Properties
cuerpo a cuerpo, pesada, especial, a dos manos

Description

A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual (as if attuning to a magic item) to combine those items, forming the Weapon of the Sun and Moon. In addition to having the properties of both the Lunar Weapon and the Solar Amulet, this weapon is considered a +1 Weapon and gains two Eclipse Powers. During the day, the Weapon of the Sun and Moon can use its Eclipse Power to cast the Darkness spell; this version of the spell creates a 60-foot-radius sphere of darkness, instead of its normal size. During the night, it can use its Eclipse Power to cast the Daylight spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk.

Special: These heavy honey dipper shaped clubs are traditionally used for mixing the giant vats of wax used by the Courier Brigade to seal packages and craft candles. They're now used by postal knights and adventurers as a useful defensive and offensive tool. While wielding a candlemaker's club, you can use a bonus action to extinguish a flame within 5 feet of you.

Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, candlemaker's club Source: Obojima: Tales from the Tall Grass p. 173 (Third Party), Obojima: Tales from the Tall Grass p. 158 (Third Party)

Modifiers

weapon attacks +1

weapon damage +1