Claw of Throne's Command
The Book of Many Things p. 39,
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- very rare
- Weight
- 2
- Damage
- 1d6
- Damage Type
- slashing
- Properties
- ligera, especial
Description
A claw is a simple, bladed melee weapon worn as a glove.
This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the Intimidation and Persuasion skills if you don't already have it.
Spellcasting: The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save DC 16): Command (1 charge), Zone of Truth (2 charges), Compulsion (4 charges), Banishment (4 charges), or Dominate Person (5 charges). The weapon regains 1d4 expended charges daily at dawn.
Special: Attached. You can't be disarmed of this weapon, but donning or doffing the weapon takes an action. You can use a hand equipped with a claw to hold items, but can't attack with the claw while doing so. Additionally, you have disadvantage on attack rolls using other weapons held in your clawed hand.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, claw Source: The Book of Many Things p. 39, Heliana's Guide to Monster Hunting - Part One p. 122
Modifiers
weapon attacks +1
weapon damage +1