Claw of Warning

Dungeon Master's Guide (2014) p. 213,

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
2
Damage
1d6
Damage Type
slashing
Properties
ligera, especial

Description

A claw is a simple, bladed melee weapon worn as a glove.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special: Attached. You can't be disarmed of this weapon, but donning or doffing the weapon takes an action. You can use a hand equipped with a claw to hold items, but can't attack with the claw while doing so. Additionally, you have disadvantage on attack rolls using other weapons held in your clawed hand.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: simple, claw Source: Dungeon Master's Guide (2014) p. 213, Heliana's Guide to Monster Hunting - Part One p. 122