Claws of Corruption (Very Rare)

Heliana's Guide to Monster Hunting - Part One p. 476

Type
Melee Weapon
Magic
Yes
Rarity
claw, very rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
slashing
Properties
ligera, especial

Description

A claw is a simple, bladed melee weapon worn as a glove.

Special: Attached. You can't be disarmed of this weapon, but donning or doffing the weapon takes an action. You can use a hand equipped with a claw to hold items, but can't attack with the claw while doing so. Additionally, you have disadvantage on attack rolls using other weapons held in your clawed hand.

These rough, menacing gauntlets, constructed from the razor-sharp claws of the pygmy rakshasa, thrum with the power of its hellish essence. The pointed tips of the claws easily dig into rock and metal alike, letting their wearer climb the roughest surfaces with feline agility. The claws have 5 charges and regain all expended charges daily at dawn. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Rakshasa's Corruption: Blows from this weapon can cause a target's magical energy to turn foul and consume it from within. When you hit a creature with an attack using one of these claws, you can spend 1 charge to attempt to curse it (no action required). The target must succeed on a DC 16 Wisdom saving throw or be cursed for 1 minute. When a cursed creature starts its turn while under the effect of a spell or while concentrating on a spell, it takes 2d6 necrotic damage.

Catclimb: While wearing a pair of these claws, you gain a climbing speed equal to your walking speed.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: simple, claw Source: Heliana's Guide to Monster Hunting - Part One p. 476

Modifiers

weapon attacks +1

weapon damage +1