Club of Agonizing Paralysis

Chains of Asmodeus p. 271,

Type
Melee Weapon
Magic
Yes
Rarity
very rare (requires attunement)
Weight
2
Damage
1d4
Damage Type
bludgeoning
Properties
light

Description

You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the paralyzed condition until the condition is removed by a Lesser Restoration spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're paralyzed, the creature suffers immense pain and gains a level of exhaustion.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: simple, club Source: Chains of Asmodeus p. 271, Player's Handbook (2014) p. 149

Modifiers

weapon attacks +3

weapon damage +3