Club of Dancing
The Griffon's Saddlebag: Book Two p. 63 (Third Party)
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- club, uncommon (requires attunement)
- Weight
- 2
- Damage
- 1d4
- Damage Type
- bludgeoning
- Properties
- light
Description
This metallic club emits prismatic flashes of light whenever it hits a target. While you're holding this weapon, you can use an action to cast the dancing lights spell from it. In addition, the club has 3 charges and regains 1d3 expended charges daily at dusk. When you hit with an attack using this weapon, you can expend 1 of its charges to deal an extra 1d6 thunder damage. If the target is a creature, it must also make a DC 13 Wisdom saving throw. On a failed save, that creature's speed becomes 0 until the start of your next turn, and it spends its action on its next turn dancing in place: shuffling, tapping its feet, and capering.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, club Source: The Griffon's Saddlebag: Book Two p. 63 (Third Party)