Dream Saber

The Griffon's Saddlebag: Book Two p. 74 (Third Party)

Type
Melee Weapon
Magic
Yes
Rarity
scimitar, rare (requires attunement)
Weight
3
Damage
1d6
Damage Type
slashing
Properties
sutileza, ligera, cuerpo a cuerpo

Description

You gain a +1 bonus to attack and damage rolls made with this magic weapon, and any creature it hits takes an extra 1d4 psychic damage. When the damage you deal with this weapon would reduce a creature to 0 hit points, you can choose to magically cause it to fall asleep, instead of dealing the damage. The sleeping creature is unconscious for 10 minutes or until it takes damage or someone uses an action to shake or slap it awake. When you cause a creature to fall asleep in this way, you can also force it to make a DC 15 Wisdom saving throw. On a failed save, you immediately learn its surface thoughts and can decide what dreams it has while asleep. Once a creature falls asleep in this way, it is immune to this effect for the next 24 hours.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: martial, scimitar Source: The Griffon's Saddlebag: Book Two p. 74 (Third Party)

Modifiers

weapon attacks +1

weapon damage +1