Eclipse Spear

The Griffon's Saddlebag: Book Two p. 76 (Third Party)

Type
Melee Weapon
Magic
Yes
Rarity
spear, uncommon (requires attunement)
Weight
3
Damage
1d6
Two-Handed Damage
1d8
Damage Type
piercing
Range
20/60
Properties
arrojadiza, versátil

Description

When in moonlight, this magic spear casts bright light in a 15-foot radius and dim light for an additional 15 feet. This spear pierces through darkness to find its marks, allowing the attacks you make with it against targets obscured by magical darkness to be made without the disadvantage normally imposed by magical darkness. Attacks made with this weapon deal either piercing or slashing damage (your choice). In addition, while holding the spear, you can use a bonus action to cast the branding smite spell from it. Once cast in this way, this property can't be used again until the next dusk.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency: simple, spear Source: The Griffon's Saddlebag: Book Two p. 76 (Third Party)