Feline's Fury Heavy Tommybow
Heliana's Guide to Monster Hunting - Part One p. 478,
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- rare (requires attunement)
- Weight
- 18
- Damage
- 1d10
- Damage Type
- piercing
- Range
- 100/200
- Properties
- munición, pesada, recarga, a dos manos
Description
Reload (6): 300 gp Ammo: crossbow bolt
Tommybows are vertically-stacked bows upon a crossbow's chassis, an unwieldy arrangement that reduces their effective range in comparison to their crossbow counterparts.
An ostentatiously ornate tommybow, the goldleaf bows are decorated with an array of bedazzling jewels. Rubies and sapphires sparkle with the fire and ice of the Hells, emeralds carry a vitriolic venom, and the diamonds glow with warm, bright sunlight, a delight peculiar to the pygmy rakshasa. This tommybow consists of five vertically stacked bows, each of which sports a pair of matched, randomly determined gemstones. Roll a d4 to determine each bow's gemstone pairs: 1, diamonds; 2, emeralds; 3, rubies; 4, sapphires.
Rakshasa's Revenge: You can use an action to imbue a piece of ammunition with one of the following spells (save DC 15) and fire the ammunition at a point or target within range: daylight (diamond), fireball (ruby), sleet storm (sapphire), or stench (emerald). When the ammunition hits a target or surface, it unleashes the imbued spell centered on that point. These spells do not require concentration. You can choose to fire at a point on a surface or at a target; if you miss the target, the effect is centered on whichever surface the ammunition hits (GM's discretion). The gems are destroyed when the spell is cast and their pieces fall to the ground.
Recharge: You can spend 1 minute replacing a pair of gemstones with diamonds, emeralds, rubies, or sapphires worth at least 100 gp each. So long as the gemstones are matching, then, at the next dawn, they sparkle with arcane power and can be used to imbue the bolts with the associated spells.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, heavy tommybow Source: Heliana's Guide to Monster Hunting - Part One p. 478, Heliana's Guide to Monster Hunting - Part One