Final Messenger
Exploring Eberron p. 229 (Third Party)
- Type
- Wondrous Item
- Magic
- Yes
- Rarity
- uncommon (requires use by a warforged)
Description
A final messenger is a tiny homunculus—a delicate winged creature designed to facilitate communication between warforged soldiers during the Last War. If you are a warforged, you can use an action to hold a final messenger and integrate it into your body. While it is part of your body, the messenger cannot be targeted by any attack. You can only have one messenger attached to your body at a time. A final messenger holds four pieces of data, accessible only to the warforged it is attached to:
- A destination for the messenger. This can be very specific (a particular apartment in Sharn) or more general (an open marketplace).
- A target individual. This could be a specific person or a category ("Any Karrnathi warforged").
- A single image recorded through the eyes of a warforged attached to the messenger.
- A message of up to 25 words.
While the messenger is attached to you, you can use an action to review the data currently stored within the final messenger, and if you choose, to change any or all of these data points. You can release the final messenger as a bonus action, at which point it flies to its destination by the most direct route possible. Once it reaches the destination it seeks the target individual; if no target has been set, it approaches the nearest warforged. If you are reduced to 0 hit points while a final messenger is attached to you, it immediately detaches and seek out its target. It retains its stored message, but replaces its stored image with the last thing you saw before dropping to zero hit points. A final messenger is a Tiny construct with an AC of 20, 6 hit points, and a flying speed of 60 feet. It is immune to poison damage, psychic damage, and all conditions other than unconsciousness. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). It has darkvision with a range of 60 feet. It has no limbs and the only action it can take on its turn is the Dash action. A messenger can only remain active for 8 hours after it detaches from a warforged body, after which time its energy dissipates and it falls unconscious. An unconscious messenger must complete a short or long rest attached to a warforged, after which it regains its energy, as well as regaining all lost hit points.