Frostburn Spear
The Griffon's Saddlebag: Book Two p. 85 (Third Party)
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- spear, very rare (requires attunement)
- Weight
- 3
- Damage
- 1d6
- Two-Handed Damage
- 1d8
- Damage Type
- piercing
- Range
- 20/60
- Properties
- arrojadiza, versátil
Description
This magic spear harnesses both ice and fire to duplicate the natural destructive force of a remorhaz. Immediately after you throw the spear and it hits or misses a target, it flies back to your hand. While holding the spear, it becomes covered in icicles and sheds bright light in a 20-foot radius and dim light for an additional 20 feet. When you hit with an attack using this magic weapon, the target takes an extra 1d6 cold damage. You can speak its command word as a bonus action to cause the ice to melt and be replaced with flames, causing the bonus damage to become fire damage instead. You can speak the command word again to extinguish the flames and cause the ice to regrow from the spear, turning the bonus damage to cold damage once more. The ice or flames remain until you drop or stow the spear. While the spear is covered in ice, you have resistance to fire damage. While it's covered in flames, you have resistance to cold damage. In addition, while holding the spear, you can use an action to cast the fire shield spell from it. This version of the spell has a range of 30 feet, instead of self, and can target any creature you can see within range. Once this property of the spear has been used, it can't be used again until the next dawn.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Proficiency: simple, spear Source: The Griffon's Saddlebag: Book Two p. 85 (Third Party)