Gambler's Double-Bladed Scimitar
Lost Laboratory of Kwalish p. 55,
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- rare, cursed (requires attunement)
- Weight
- 6
- Damage
- 2d4
- Damage Type
- slashing
- Properties
- especial, a dos manos, cuerpo a cuerpo
Description
Choose a magical bonus of +1 to +3. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for the sword, you take a corresponding penalty (−1 to −3) to your death saving throws. You can change this magical bonus each day at dawn.
Curse: This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon.
The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over tens of thousands of years, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double scimitar is an expensive weapon, but few people ever have an opportunity to purchase one. If you're an elf, your blade could have a long and storied history. If you're not an elf, you might have stolen the weapon from a fallen foe or received it from a dying Valenar ally. If you work with your DM to create the story behind your double scimitar, you can start with the weapon at 1st level in place of a martial weapon normally granted by your class. However, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you're worthy to wield it.
Special: If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, double-bladed scimitar Source: Lost Laboratory of Kwalish p. 55, Eberron: Rising from the Last War p. 21, Wayfinder's Guide to Eberron p. 74