Hadiya's Handy Quill
The Griffon's Saddlebag: Book Two p. 97 (Third Party)
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- dart, uncommon (requires attunement)
- Weight
- 0.25
- Damage
- 1d4
- Damage Type
- piercing
- Range
- 20/60
- Properties
- sutileza, arrojadiza
Description
This dart doubles as a magical quill and is fletched with three iridescent crow feathers. Immediately after you make a ranged attack with this magic weapon, it flies back to your hand. When you make a ranged attack with the dart, you can speak its first command word as part of the attack to cause the dart to release a splatter of ink. If the attack hits, the target is blind until the end of its next turn. A creature can use its action to clear away the ink on itself or another creature within its reach, allowing it to see again. This property can't be used again until the next dawn. When used as a quill, the dart produces its own ink unless you provide it with a different one. You can choose what color ink the quill produces by speaking its second command word as a bonus action. In addition, you can use a bonus action to speak the quill's third command word to cause it to vanish and reappear as a feather-like tattoo on your body. You choose the design and placement of the tattoo each time. You can use a bonus action to speak the command word again while you have the tattoo to cause it to vanish and reappear as a dart in a free hand or at your feet (your choice).
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Proficiency: simple, dart Source: The Griffon's Saddlebag: Book Two p. 97 (Third Party)