Haemscale Hide Armor (Legendary)
Heliana's Guide to Monster Hunting - Part One p. 453,
- Type
- Medium Armor
- Magic
- Yes
- Rarity
- legendary (requires attunement)
- Weight
- 12
- AC
- 12
Description
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
Fashioned from the claws and shard-scales of a magnetite dragon, this protective armor can become temporarily weightless when exposed to extreme cold. The wearer of this armor can exert minor control over ferrous metals within a close proximity. While you wear this armor, you have resistance to cold damage This armor has 7 charges and regains 1d4 + 3 expended charges daily at dawn.
Arcanomagnetic Repulsion: You can expend 1 charge to create one of the following effects while you wear this armor.
- Repulse: When you are targeted by a weapon attack using a ferrous weapon or ammunition, you can use your reaction to cause a pulse of arcanomagnetism to throw the weapon or ammunition off course, imposing disadvantage on the attack roll.
- Aura: As a bonus action, you can create an arcanomagnetic aura with a 40-foot radius centered on you that moves with you and that lasts until the start of your next turn. This area is difficult terrain for creatures of your choice that are made of ferrous metal or wearing ferrous armor.
Superconductor: Whenever you take cold damage while you wear this armor, you gain a flying speed of 40 feet until the end of your next turn.
Swordstorm: As an action, you can cast the blade barrier spell (save DC 17), adding any ferrous objects in the vicinity to the barrier. At the GM's discretion, if there are many ferrous objects in the area, increase the barrier's damage by 2d10. Once you activate this property, you can't do so again until the following dawn.