Haladie of Warning

Dungeon Master's Guide (2014) p. 213,

Type
Melee Weapon
Magic
Yes
Rarity
uncommon (requires attunement)
Weight
2
Damage
2d4
Damage Type
slashing
Properties
sutileza, especial, a dos manos, cuerpo a cuerpo

Description

Haladie are double-bladed polearms that rely on the user's dexterity to keep them in constant motion.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special: Whirl. When you are wielding the haladie in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with haladie. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, haladie Source: Dungeon Master's Guide (2014) p. 213, Heliana's Guide to Monster Hunting - Part One p. 122