Hand Tommybow +1
Dungeon Master's Guide (2014) p. 213,
- Type
- Ranged Weapon
- Magic
- Yes
- Rarity
- uncommon
- Weight
- 3
- Damage
- 1d6
- Damage Type
- piercing
- Range
- 30/60
- Properties
- munición, ligera, recarga, cuerpo a cuerpo
Description
Reload (6): 450 gp Ammo: crossbow bolt
Tommybows are vertically-stacked bows upon a crossbow's chassis, an unwieldy arrangement that reduces their effective range in comparison to their crossbow counterparts.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, hand tommybow Source: Dungeon Master's Guide (2014) p. 213, Heliana's Guide to Monster Hunting - Part One
Modifiers
weapon attacks +1
weapon damage +1