Headbanger Lute Greatclub (Uncommon)
Heliana's Guide to Monster Hunting - Part One p. 450,
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- uncommon (requires attunement)
- Weight
- 10
- Damage
- 1d8
- Damage Type
- bludgeoning
- Properties
- two-handed
Description
The shapechanging abilities of the mimic infuse this musical instrument, a lute, with the propensity to subtly alter its shape and produce excellent acoustics. It also exudes a corrosive acid that can be a useful addition when the musician's plan to charm a foe with a sweet serenade doesn't go to plan. This magic weapon deals an additional 1d8 acid damage to the first target that it hits on a turn. If you have proficiency with lutes, you're considered proficient with this weapon as well.
Ventriloquism: As a bonus action while holding the lute, you can command it to mimic simple sounds it has been exposed to, such as a person whispering, swords clashing, or simple melodies. You can choose for the sounds to originate from any point within 30 feet of you that you can see. A creature that hears the sounds can tell they are imitations with a successful DC 13 Intelligence (Investigation) check.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: simple, greatclub Source: Heliana's Guide to Monster Hunting - Part One p. 450, Player's Handbook (2014) p. 149