Heaven's Edge
The Griffon's Saddlebag: Book Two p. 100 (Third Party)
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- dagger, legendary (requires attunement)
- Weight
- 1
- Damage
- 1d4
- Damage Type
- piercing
- Range
- 20/60
- Properties
- sutileza, ligera, arrojadiza
Description
This ornate dagger is made of multiple pieces that magically hover together, but move as if they were solidly connected. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals an extra 2d4 radiant damage to any creature it hits. This extra damage increases to 4d4 radiant damage if the creature is a fiend or undead. When you roll a 20 on an attack roll made with this weapon against a fiend, the target must make a DC 15 Charisma saving throw. On a failed save, the creature is banished, as if by the banishment spell. This version of the spell doesn't require concentration but ends early if you become incapacitated or die within the next minute. On a successful save, the creature is blinded until the start of your next turn and isn't banished.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger Source: The Griffon's Saddlebag: Book Two p. 100 (Third Party)
Modifiers
weapon attacks +2
weapon damage +2