Hoopak of the Sun and Moon

Obojima: Tales from the Tall Grass p. 173 (Third Party),

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
2
Damage
1d6
Damage Type
piercing
Range
40/160
Properties
cuerpo a cuerpo, munición, especial, sutileza, a dos manos

Description

A creature in possession of both the Lunar Weapon and the Solar Amulet can perform a 1-hour ritual (as if attuning to a magic item) to combine those items, forming the Weapon of the Sun and Moon. In addition to having the properties of both the Lunar Weapon and the Solar Amulet, this weapon is considered a +1 Weapon and gains two Eclipse Powers. During the day, the Weapon of the Sun and Moon can use its Eclipse Power to cast the Darkness spell; this version of the spell creates a 60-foot-radius sphere of darkness, instead of its normal size. During the night, it can use its Eclipse Power to cast the Daylight spell. Once the daytime Eclipse Power is used, it can't be used again until the next dawn; once the nighttime Eclipse Power is used, it can't be used again until the next dusk.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special: When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, hoopak Source: Obojima: Tales from the Tall Grass p. 173 (Third Party), Dragonlance: Shadow of the Dragon Queen p. 188

Modifiers

weapon attacks +1

weapon damage +1