Hungry Hoopak
Exploring Eberron p. 230 (Third Party),
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- uncommon (requires attunement)
- Weight
- 2
- Damage
- 1d6
- Damage Type
- piercing
- Range
- 40/160
- Properties
- cuerpo a cuerpo, munición, especial, sutileza, a dos manos
Description
A hungry weapon, a creation of the daelkyr, is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn't like you. If any creature attempts to wield this weapon while not attuned to it, it has disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creature tries to wield it, the weapon's hilt extrudes sharp thorns and that creature takes 1d4 points of piercing damage each turn. While attuned to and wielding this weapon, you can use a bonus action to bond to it, causing tendrils from the hilt of the weapon to burrow into your flesh. While bonded to it, you gain the following benefits:
- The weapon is bound to your hand and can't be removed from your grasp, voluntarily or involuntarily. If it's a two-handed weapon, only one of your hands is bound to the weapon.
- When you hit a creature with this weapon, you can choose to spend one Hit Die to deal additional damage with the attack, and as you do, drain the life from your foes. Roll the Hit Die and add your Constitution modifier; the attack deals extra necrotic damage equal to the result, and you regain an equal number of hit points.
You can end the weapon's bond as an action, causing the tendrils to retract so you can release the weapon. You can remain attuned to the weapon regardless of whether you're bonded to it.
A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.
Special: When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Proficiency: martial, hoopak Source: Exploring Eberron p. 230 (Third Party), Dragonlance: Shadow of the Dragon Queen p. 188