Keytar
Obojima: Tales from the Tall Grass p. 171 (Third Party)
- Type
- Wondrous Item
- Magic
- Yes
- Rarity
- uncommon (requires attunement)
Description
As part of a minute-long performance on this First Age instrument, you can choose a lock you can see within 15 feet of you and attempt to pick it using the magic of music. Trying to pick a lock in this way requires no other tools besides the keytar. When you do so, you make a Charisma (Performance) check against the lock's DC, instead of the Dexterity check normally required. If you fail to unlock the lock using the keytar, you can't attempt to do so again until 24 hours have passed.