Kobold Wristbow

Heliana's Guide to Monster Hunting - Part One p. 486,

Type
Ranged Weapon
Magic
Yes
Rarity
hand crossbow, common (requires attunement)
Weight
3
Damage
1d6
Damage Type
piercing
Range
30/120
Properties
munición, ligera, recarga, cuerpo a cuerpo

Description

Ammo: crossbow bolt

Something about this cobbled-together, wrist-mounted, bow-like contraption looks wrong. It shouldn't hold together. There's nothing even holding the string in place. It must be magic. There's no writing on it but, if there was, you feel it'd be written as: "Kobbold RystBo."

Handsfree: The kobold wristbow does not require a free hand to hold or fire.

Quickshot: In response to your mental command, you can release the bowstring and make a ranged weapon attack with the loaded wristbow as a bonus action. You must reload a wristbow before firing again.

Reload: You can reload the kobold wristbow using either a bonus action or an action. This requires at least 1 free hand.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Loading: Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Proficiency: martial, hand crossbow Source: Heliana's Guide to Monster Hunting - Part One p. 486, Player's Handbook (2014) p. 149