Lamian Facestealer
The Griffon's Saddlebag: Book Two p. 113 (Third Party)
- Type
- Melee Weapon
- Magic
- Yes
- Rarity
- dagger, rare (requires attunement)
- Weight
- 1
- Damage
- 1d4
- Damage Type
- piercing
- Range
- 20/60
- Properties
- sutileza, ligera, arrojadiza
Description
This dagger once belonged to an infamous lamian assassin and features a sculpted metal face at the base of the blade. When you attune to this weapon, the metal face magically changes to match your appearance. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The dagger has 3 charges and regains 1d3 expended charges daily at dusk. When you hit a humanoid with this weapon, you can expend 1 of its charges to immediately recreate the effect of the disguise self spell (save DC 15), taking on the appearance of the target. When you do, the dagger's metal face changes to match the appearance. This version of the spell allows you to seem up to 3 feet shorter or taller when taking on the target's appearance. When you take on a creature's appearance in this way, that creature must make a DC 15 Wisdom saving throw. On a failed save, that creature has disadvantage on Wisdom saving throws and all ability checks as long as it can see you while you share its appearance in this way.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger Source: The Griffon's Saddlebag: Book Two p. 113 (Third Party)
Modifiers
weapon attacks +1
weapon damage +1